AWE XR USA 2022: Key Insights on Technology Innovations — XR and Metaverse

In Summary
- AWE XR USA 2022, both in-person and virtual (Santa Clara, CA, USA).
- Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Extended Reality (XR), Artificial Intelligence (AI), Bio-Interfaces, Haptics.
- The transition from Web 2.0 to Web 3.0.
The opening speech by Ori Inbar, the Co-Founder of AWE (June 1, 2022). Ori Inbar shared how XR is making dreams a reality and announced a USD 100K XR Prize that challenges the industry to fight climate change with XR.

Defining Metaverse

Oxford Languages definition for Metaverse.

Highlights of AWE 2022

Unity’s CEO offered his own definition of the ‘Metaverse’.
Qualcomm enables a seamless integration from the smart glasses to various “hosts”, e.g. mobile phones, cars, routers, or the cloud. Presented during his main stage presentation “Your Ticket to the Metaverse: Spatial Computing Experiences with Snapdragon Spaces and What’s Next in XR”.
A conference participant is experiencing Haptx at AWE USA 2022.
Hololight — enables streaming of AR and VR applications direct to the AR/VR headsets.
The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are.
The Author is experiencing Magic Leap 2 smart glass by coming in person at AWE USA 2022.
Trulifi, a Lifi Technology by Signify.
Tiktok Effect House.
Part of the demonstration, doing a virtual tour by “teleporting” to Mars in virtual reality.
Panel discussion on “The Metaverse Protagonist: Storytelling Techniques for AR Entertainment”.
Sponsors at AWE USA 2022.

Looking Ahead

The transition from Web 2.0 (current Internet) to Web 3.0 (Immervise Experience, e.g. Metaverse).
Key delivery bottlenecks (e.g. the huge bandwidth requirement) and what technological advancements are being made and some case examples of recent metaverse implementations.

Notes on AR, VR, MR, and XR

Augmented Reality (AR) enables us to experience the virtual world overlaying the physical world. Typically, we use an app on a Smartphone, overlaying virtual objects on the physical world.

Virtual Reality (VR) enables us to experience the real virtual world through devices and a set of sensors that stimulate a part of or all of our senses — typically, we use a VR headset equipped with a set of sensors.

Mix Reality (MR) is a combination of VR and AR. Through MR, we can interact with the virtual world.

Extended Reality (XR) is the umbrella covering all of them: AR, VR, and MR.




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